

THE AIM OF THIS project is to investigate how a visualization tool based on mobile technology can enhance the public's experience of cultural heritage at archaeological excavation sites. The Uppåkra excavation site, located just outside Lund, will be used as a case study. The project is a collaboration between the Department of archaeology and ancient history, RE-FLEX and the Historical museum of Lund.
Status: ongoing research project. Contact: Mattias Wallergård
THERE IS AN increasing amount of evidence suggesting that people respond to virtual people much as they would do real humans of flesh and blood. This phenomena makes it possible to create Virtual Reality stress tests that can be used for basic stress research. This project is part of METALUND, a FAS financed Centre of Excellence at Lund university. More>>
Status: ongoing research project. Contact: Peter Jönsson or Mattias Wallergård
THE CITY OF MALMÖ has unique written material from different stages in its 750-years history preserved. Based on this comprehensive material, it has been possible to make fairly accurate 3D reconstructions of the buildings. A complete 3D model of Malmö year 1692 has been developed in the project Malmö 1692. A Second Life version of Malmö 1692, which can be used for research and exucation, is currently being planned. Watch a teaser for the project at YouTube!
Status: upstarting. Contact: Joakim Eriksson or Per-Åke Nilsson
THIS PROJECT INVESTIGATES how a Virtual Reality-based methodology can be used to elicit knowledge about public transport accessibility for people with cognitive disabilites. The results so far have been very promising, and during 2009 the VR methodology will be tried out in a real public transport planning process. More>>
Status: ongoing research project. Contact: Mattias Wallergård
THIS PROJECT USES a unique type of technology; mixed reality. The purpose it to allow anybody to participate in a planning process, independently of computer experience. An optical tracking system updates the 3D model as the users interact with physical representations of the entities in the planned environment. More>>
Status: ongoing research project. Contact: Elisabeth Dalholm Hornyánsky

THIS PROJECT studies different aspects of man, technology and design connected to working environment of operation rooms at Helsingborg hospital. Virtual Reality methdology is being used to elicit tacit knowledge and to visualize various design solutions.
Status: ongoing research project. Contact: Gerd Johansson

WHAT HAPPENS to a museum exhibition once it has been put down? Can visualization technology be a way to digitally preserve such cultural heritage? In her currently finished master thesis worker Silvia Ramos designed and implemented a virtual museum based on one of the exhibitions at Kulturen in Lund. The project was a collaboration between Kulturen, the Virtual Reality lab and the Humanities lab.
Status: finished master thesis. Contact: Mattias Wallergård

RE-FLEX has started a collaboration with the Department of astronomy at Lund university. The first concrete result is AstroVis an interactive visualization of a red and a white dwarf star interacting with eachother. More>>
Status: ongoing. Contact: Rikard Lundstedt or John Wentworth

The overall goal of this project was to investigate if Virtual Reality can have a role in brain injury rehabilitation as a complement to conventional rehabilitation techniques. More specifically the project had the following aims: 1) to find a usable interface between a VE and the user, with emphasis on navigation of the viewpoint and interaction with objects; 2) to investigate transfer of training from a VE to the real world; and 3) to develop and evaluate at least three practical applications of VE for rehabilitation.
Status: finished research project. Contact: Mattias Wallergård

RE-FLEX has a collaboration with the Mars Society, the Mars Foundation and NASA in developing Mars visualizations related to the design of early Mars bases and settlements in different regions. A major driver in this project is the NorCal Mars Rover Project, funded by Google. Here the goal is to develop and test two physical robotic rovers using a simulator, one of which will be deployed in the Mars Deseart Research Station in Utah. A second goal of this project is to provide tools for educational outreach events and programs with K-12 science and engineering teachers and their students. More>>
Status: upstarting. Contact: John Wentworth or Rikard Lundstedt
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Last updated: 2010-06-22